This Calculator Example built with USolver© will guide you as you easily create a web-based interactive Vehicle Payment Calculator.
Your calculator will compute the Monthly payment and the Total Cost associated with an automobile loan as you change variables such as Purchase Price, Down Payment, and Interest Rate.
Upon completion of this exercise, your calculator will look and feel the same as the one we have built for you.
An embeded version of the web calculator is seen below.
USolver© allows you to perform a variety of calculations that make use of formulas commonly found in a spreadsheet used by business, science, engineering, and many other fields. (The USolver© spreadsheet also contains built-in functions for performing advanced mathematical computations such as calculus and linear algebra, but we won’t worry about those for now).
To start building your Vehicle Payment Calculator in the Design Stage, let’s start with some initial values to populate the spreadsheet. Assume that the:
We will make use of the common payment function that is frequently used to calculate the monthly payment for a specific loan amount: PMT(rate, nper, pv, [fv], [type]) (Note: This function is available in Excel or other spreadsheets. You can use other formulas in the formula bar to make different calculators.)
Next, we will format the data so that the dollar amount shows up with a "$" sign and percentage shows up with a "%" sign
To insert the selected cells from the Spreadsheet as a Calculator do the following:
Next, we will design the Canvas so that users can interact with the calculator on the Web. If you look at the original screenshot of the model, it has 3 objects:
To insert a Label element, go to Elements on the Toolbox at the left of the Canvas and simply click on the Label element (item 1, as seen in the image below). A editable Label box (item 2, as seen in the image below) automatically gets inserted onto the canvas.
Next, double-click the inserted Label element and type in “Vehicle Payment Calculator”.
Then, select the element again and go to the top toolbar and change the Font size to 28 pixels, or as size you desire. (items 1 and 2, as seen in the image just below).
We will now insert an Image of the car onto the Canvas. There are several methods to insert an existing Image on the Canvas. The easiest is to Copy (Ctrl+C) and Paste (Ctrl+V). Locate an image of your choice, maybe from the web, and copy it. Next, click on the USolver canvas and perform the Paste command.
Once the Image is inserted, you can resize it to your choice.
Congratulations! You have already designed your interactive web-page!!
Before you start sharing your work with others, you should Preview it to check if your created Calculator functions properly. To Preview your calculator, click on the “Preview” button at the top of the Canvas.
This will take you to a Preview page for you to test the model.
You can change the values of Purchase Price, Interest Rate, and other variables to get instantly updated results.
If you want to make any changes, then click on the “Exit Preview” button on top of the Preview screen to return to the Design stage to view the Spreadsheet and Canvas.
Once you are satisfied with all your edits, the next step is to save it. Click on the File Menu (items 1 and 2, as seen in the image just below). You will see a Pop-up window (item 3, as seen in the image just below). Here you can provide a Name for your Project such as "Cal_Car_Loan", as seen in this example.
USolver© allows you to save your work as
Now that you have designed, tested, and saved your Calculator project, the next step is to make it available to your intended audience.
Clicking on the "Share" button that appears on the top toolbar
Share your Car Payment Calculator by sending out the automatically generated web-links via email, Facebook, Twitter.
To email the web-link of your Calculator, click on ‘Shareable Links’. A pop-up is displayed as below:
ITEM 1 (Web Preview): This link can be mailed to your intended audience and they can then view it on any web-based browser like Google Chrome, Firefox, etc.
ITEM 2 (Responsive): The Responsive link can be shared if you want the project to be viewed on any platform like a desktop, laptop, tablet, or smartphone. Your Project will usually adjust to the proper screen size.
ITEM 1 (Embed Code): Embed Code is used when the user would like your project to be a part of their webpage or their blog. In that case, the displayed code "<iframe> … </iframe>" should be shared with them so that they can paste it into their webpage,
That’s it – this is how a Project is Created, Saved, and Shared in USolver©!!